Developing a thinking cycle
This no-cost Coding Camp resource takes you through the 6 phases of the ‘thinking’ cycle and how it relates to the key computational thinking concepts. It has been designed to support the teaching of coding in the classroom giving teachers practical lesson ideas and cross curricular links.
How it works:
- For the purpose of the Coding Camp we’ll be asking you to put yourself in the shoes of your pupils.
- You should complete all the lesson plan tasks and the set homework pieces. Tasks which you can adapt and apply to your own lessons.
- You can start the online Coding Camp anytime during the year. You may decide to progress onto the next phase once you’ve delivered the previous lesson in class.
- By the end of the Coding Camp you will have mastered each phase of the cycle by completing the tasks and developing your own game, story or interactive poster.
- Primarily this Coding Camp has been designed to improve your understanding and use of coding through the Discovery Education platform, but the skills you will learn can be as easily applied to one of the many education focussed coding tools available to teachers and pupils.
- Keep us informed on your progress using @DiscoveryEdUK #DECodingCamp
- Overview: Introduction to the 'thinking' cycle and its six phases
- Phase 1: Recognising the task and developing a success criteria
- Phase 2: Analysing possible approaches to the problem
- Phase 3: Designing a game strategically
- Phase 4: Implementing the plan
- Phase 5: Testing for errors
- Phase 6: Evaluating the product against the success criteria
- Recap: Review what we’ve learnt